With the compass you can move this circle on the grid anywhere and it wont be limited to the spot between 4 sqaures but retains that original measurement. The Wizard spells 5E has on offer help your character do everything from deceive enemies, raise the dead, or just deal massive, massive damage. As he looks on, his swarm of dragons fly into the fortress. Witches following the Coven of Dread Magic focus their study on the inner workings of life and death. All Spells By Class: Artificer Spells · Bard Spells · Cleric Spells · Druid Spells · Paladin Spells · Ranger Spells · Sorcerer Spells · Warlock Spells · Wizard Spells By Damage: Acid · Bludgeoning · Cold · Fire · Force · Lightning · Necrotic · Piercing ·. 持續時間: 立即. When this entire event went down, they were all 12th level, traveling outside a kingdom's borders to suppress a very prominent bandit group before they. The target explodes with a dazzling display of colors. . This glow lasts until you use a bonus action to speak the command word again, or until you drop or sheathe the sword. You expend a spell slot of equal or higher value and you and the creature make opposed Intelligence (Arcana) checks. The center of the effect is mobile with the recipient. 20. , one target. Cold. Invisibility Sphere. While this is totally a useful option in its repertoire, this guide will show that the biggest power still lies in the Wizard chassis, as well as the improved blasting capabilities, with spells like fireball. A 10-foot-radius invisible sphere of antimagic surrounds you. Any creatures within the splash radius must save vs. This functions as fire shield, except it wreathes you in yellow or. Just like how the Moon affects the ocean's tides, Moon Warlocks affect the tides of battle. On a hit, the target takes 3d10 force damage. The spell specifically says otherwise what happens to creatures in the sphere when the spell ends: "When the spell ends, the sphere falls to the ground and extinguishes all normal flames within 30 feet of it. Each description begins with a block which includes the spell’s name, level, school of magic. 5th-edition of the Dungeons & Dragons® ruleset. An unwilling target can make a Charisma saving throw, and if it succeeds, it is. Range: 150 feet. A young or older dragon can innately cast a number of Spells equal to its Charisma modifier. Vitriolic Sphere. The element of fire was phlogiston, which would be better connected to fire elementals, perhaps a space fire elemental variant. Conclusion on 4th level wizard spells. For the duration of the spell, acid splatters in a 15-foot-diameter sphere centered on. On a failed save, a creature takes 10d4 acid damage and another 5d4 acid damage at the end of its next turn. Petrification/Polymorph or suffer a splash hit that inflicts 1d4 points of damage per every five levels of the caster. (Note that vitriolic sphere isn't a literal 20′ sphere of liquid acid. 231) Conjuration Level: Sorcerer 5, Wizard 5, Components: V, S, M, Casting Time: 1 standard action Range: Long (400 ft. With this option you can rely on fewer spells to cover your bases and against certain enemies hammer them with elemental damage they are vulnerable to. For example, Dungeons & Dragons® is a trademark[s] of Wizards of the Coast. + 40. TLDR: can my sorcerer use meta magic transmute for both acid damage of Vitriolic Sphere, one immediately and one after the enemies turn. The iron sphere extends a nozzle from an open panel and releases a fan of fire in a 15-foot cone. At Higher Levels. The best defensive 1st-level spell in DnD 5e, Shield gives you +5 AC until the start of your next turn, used as a reaction to taking damage (the bonus applies to the triggering attack as well). you know, for fun. Components. Hello, So last night our resident sorcerer dropped this spell on some bad guys. All creatures in a 10-foot-radius sphere are forced to complete a Wisdom saving throw or be affected by the spell. With this build your constitution score will be serviceable, so you can really take advantage of this feat. This spell creates a sphere centered on a point you choose within range. radius around the primary target. The double lasts for the duration, but the invisibility ends if you attack or cast a spell. Spells can be filtered by:. Target: A touched point. Basically, you conjure a vine which sprouts from the ground in an unoccupied space any of your choice which is available to see within a range from. It includes all monsters appearing in an official Dungeons & Dragons 5th edition product. 7th level Prismatic Spray - Can deal poison or acid damage though RNG-based. Vitriolic Sphere EEPC:A great AoE, not only does it hit for a huge amount of acid damage, it hits again at the end of the next turn as well. Vitriolic Sphere. The only restriction is that the attack's target has to be adjacent to the sphere, but a close blast 1 or a [non-provoking] ranged 1 attack has the same effect. Warding Wind. It can be found on page 23 of the Elemental Evil Player's Companion and page 170 of Xanathar's Guide to Everything . This sorcerer spell list does not include optional spells available from Tasha's Cauldron of Everything or spells from the Unearthed Arcana playtests. For the sorcerer spell list without optional spells, see Core Sorcerer Spell List. DnD Classes: Comprehensive Handbooks for DnD 5e – RPGBOT. Otiluke's Resilient Sphere. Their unique studies impart insights into the strengths and weaknesses of life, as well as false imitations of life. This guide is meant as a deep dive into the DnD 5e wizard. Cleric Spells 5e: Guide to the Best Cleric Spells – RPGBOT. It targets strength, not many creatures have strength save proficiency. You tap into the nightmares of a creature you can see within range and create an illusory manifestation of its deepest fears, visible only to that creature. You can make the wall up to 30 feet long, 10 feet high, and 10 feet thick, and it vanishes when the spell ends. Members Online • KyrosEmerson . Spells can be filtered by: All. Instead, the most potent effect — such as the highest bonus — from those castings applies while their durations overlap. Control. This spell allows you to change the appearance of any number of creatures that you can see within range. Vitriolic Sphere, 4th level Evocation (Sorcerer, Wizard). Prismatic Sphere. Vitriolic Sphere 4th-level evocation Casting Time: 1 action Range: 150 feet Components: V, S, M (a drop of giant slug bile) Duration: Instantaneous You point at a location within. A globe of shimmering force encloses a creature, provided the creature is small enough to fit within the diameter of the sphere. 231) Conjuration Level: Sorcerer 5, Wizard 5, Components: V, S, M, Casting Time: 1 standard action Range: Long (400 ft. The burning target sheds bright light in a 30-foot radius and dim light for an. Sickening Radiance – 3. 1 Minute. So your PC wizard must copy spells into their own book to use them. A strong wind (20 miles per hour) blows around you in a 10-foot radius and moves with you, remaining centered on you. Heightened casting makes the Vitriolic Sphere even more likely to stick than the Heightened Fireball, and in a tricky situation, Careful casting works better with Vitriolic Sphere than with Fireball, since the former's weakness (the secondary damage not going off on a successful save) actually becomes useful there. Sorcerer Wizard. Flaming Sphere. Range: 150 feet. Temps d'incantation : 1 action. For the complete sorcerer list, see Sorcerer Spell List. Classes: Sorcerer, Wizard. Dungeons and Dragons (D&D) Fifth Edition (5e) Magic Items. 1 meters) in. Level 4 Evocation. Round 2: If you failed the Round 1 save. A sphere of shimmering force encloses a creature or object of Large size or smaller within range. Vitriolic Sphere. Duration: 1 min. The target must make a Wisdom saving throw. There you have it; every official D&D 5e upcast-able spell. Vitriolic Sphere is a spell for 5th edition published in Xanathar's Guide to Everything. Any evocation spell that isn’t a fire spell is a bonus, considering resistances and immunities. For the sorcerer spell list without optional spells, see Core Sorcerer Spell List. 5 extra on a saved fail failed save. Range: 30 feet. Other classes may also have access to certain spells under certain conditions. I believe there is little point compared in taking the other spells if you can just take wish and do something similar (wish can cast any spell of 8th level or under, but it never says anything about doing something that results in the same effect as another 9th. 玩家戰鬥幫助卡. On a successful save, a creature takes half the. At level 5, the Firebolt cantrip deals 11 damage without using a spell slot, and the Eldritch Blast cantrip deals 21 damage without using a spell slot. Total. Any creature that ends its turn within 5 feet of the sphere must make a Dexterity saving throw. Sadly force damage doesn't work with the Elemental Adept feat (force isn't an option). (Imagine someone literally hurling a miniature moon at the enemy). So the sphere can be moved by pushing. Each creature in that area must make a Dexterity saving throw. An unwilling creature must make a Dexterity saving throw. Additionally, a plethora of new spells put the elements directly at your command. 2nd. You point at a location within range, and a glowing, 1-foot-diameter ball of emerald acid streaks there and explodes in a 20-foot-radius sphere. The 5E PHB and DMG are the first to explicitly list all of the classic D&D worlds. This fireball deals 106 points of damage per caster to all the enemies in that area. These are the spells that the Sorcerer class can learn. The fire spreads around corners. There are 22 martial spheres: Alchemy, Athletics, Barrage, Barroom, Beastmastery, Berserker, Brute, Counter. The main benefit of elemental adept is the guaranteed damage. Make a ranged spell attack for each ray. appears or that ends its turn there must succeed on a Strength saving throw or take 2d6 bludgeoning damage. Duration: Instantaneous. A list of Epic Boons is included in this document. Components: V, S, M (a drop of giant slug bile). A creature is blinded while in the wall’s space and must. " So the Watery Sphere picks up the target and engulfs them in Water. Storm Sphere also does 2d6 AoE damage when cast, can recur damage, and makes difficult terrain. Main Page; Recent Changes; Help PortalLevel. This is a list of all spells. This spell functions like prismatic wall, except you conjure up an immobile, opaque globe of shimmering, multicolored light that surrounds you and protects you from all forms of attack. When a creature moves into. Considering picking up a second level of sorcerer at some stage of the campaign when it feels right, in order to pick up the Transmute Spell metamagic in order to make non-thunder/lightning spells into thunder/lightning spells for the purpose of maximizing their damage using my Destructive. Any creatures within the splash radius must save vs. 濃酸球 [Vitriolic Sphere] XGE. That’s still true whether you’re inside a sphere or. Spell areas in the shape of a sphere normally extend in straight lines from the point of origin to the radius of the spell. "This 2-foot-diameter black sphere is a hole in the multiverse,. At the end of each of its turns, a restrained target can repeat the saving throw. Spell Description. Vitriolic Sphere is dealing 10d4 damage on a failed save or half on success (25 or 12. You create three rays of fire and hurl them at targets within range. Vitriolic Sphere: Death by Slug Puke. Portée : 45 mètres. Portée : 45 mètres. The wind lasts for the spell’s duration. edu. Vitriolic Sphere: Death by Slug Puke. TL;DR - red/fire draconic sorcerer and party face looking to create a homebrew origin spell list for use in an upcoming game. Vitriolic forces Dex save because the idea is you jump out of the way of it, that was the same idea for this one. Grasping Vine D&D 5th Edition. . On a successful save, it takes half as much damage. L6. The color is chosen by the DM or rolled randomly on the table on page 119 of Tasha’s Cauldron of Everything. Vitriolic Sphere Sources: EE. If the creature wins, the spell succeeds. D&D 5th Edition A Basic Wiki. Finally, Dungeons & Dragons Legendary Magic Tattoos can cover an entire half of a character's body, like both arms and torso. Vitriolic Sphere 4th-level evocation Casting Time: 1 action Range: 150 feet Components: V, S, M (a drop of giant slug bile) Duration:. Duration: Instantaneous. Empyrean. Level 4 Evocation Casting Time. Vitriolic Sphere EEPC / XGtE: Fireball will deal roughly the same initial damage, but the secondary damage might be enough to be appealing. 4rth level Vitriolic Sphere - Sorc, Wizard, Bards can grab. The acid can also be neutralized with soda, ash, lye, charcoal, or removed with a large quantity of water. The sphere remains for the spell’s duration. 浓酸球 - 龙与地下城TRPG - 灰机wiki. A little bit less upfront (25 vs 31. The following is a sortable list of 85 Eldritch Knight spells for 5th ed. For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability. Forum list *Dungeons & Dragons One D&D (5. Of those, my favorites have been the unexpected ones: disguise self (for RP shaninagans), max’s grasp (I really love squishing for some reason), and fly (pure joy as a player). He is blind and maimed, having lost his right hand in battle, and represents the sacrifice that comes with living a lawfully good life. The creature takes 2d6 fire damage on a failed save, or half as much damage on a successful one. No. Components: V, S, M (a handful of sand) You conjure up a wall of swirling sand on the ground at a point you can see within range. Tasha's caustic brew hopes to hit two targets for 5 damage each 10 damage overall. A frigid beam of blue-white light streaks toward a creature within range. Each creature in the cylinder must make a Dexterity saving throw. Any creature that ends its turn within 5 feet of the sphere, takes 2d6 (7 average) fire damage on a failed Dexterity saving throw, or half as much on a success. Here we provide the complete list of DnD cantrips and 5E spells available for Wizard characters. A target can be a creature or an object and can be targeted by only one of the bolts. 4th-level evocation. Vitriolic Sphere : Fireball, but a higher level and a different damage type. On a successful save, a creature takes half the. Vitriolic Sphere: Initial damage of 20d4 acid damage, and 5d4 more acid damage at the end of a target’s next turn (Dexterity saving throw). Casting Time 1 standard action Components V, S, M (a piece of lemon rind). Raw 5e infinite money exploit. I…D - Dunamancy Spell DG - Graviturgy Dunamancy Spell DC - Chronurgy Dunamancy Spell HB - Homebrew Spell R - Ritual Spell T - TechnomagicSymbol: Balanced scales resting on a warhammer. On a failed save, a creature takes 10d4 acid damage and another 5d4 acid damage at the end of its next turn. The color is chosen by the DM or rolled randomly on the table on page 119 of Tasha’s Cauldron of Everything. Any creature that ends its turn within 5 feet of the sphere must make a Dexterity saving throw. It targets strength, not many creatures have strength save proficiency. Sorcerer Handbook: DnD 5e Class Guide – RPGBOT. Evocation is one of the eight schools of magic in Dungeons & Dragons, with evokers able to eradicate their foes with arcane attacks. Vous visez un endroit à portée du sort, et une balle brillante d'acide émeraude de 30 cm de diamètre y file pour y exploser dans une sphère. Artifacts are the exception. Range: Touch. uppsättning András 24. Control Water – 2. 学派. It's much less inexplicable to imagine someone miraculously avoiding all injury from that than from being submerged in a giant ball of acid. Choose one creature, object, or magical effect within range. Blazing orbs of fire plummet to the ground at four different points you can see within range. The chosen space must be on a surface or in a liquid that can support. Ink Cloud (Recharges after a Short or Long Rest): A 20-foot. 施法时间. Acid bomb. Dungeon Generator D&D 5E Loot Table Generator D&D 5E Item List D&D 5E Spell List D&D 5E Monster List. Artificer. Vitriolic Sphere: Evocation: 1 Action: 150 feet: Instantaneous: V, S, M: Wall of Fire: Evocation: 1 Action:Hallow. Casting Time: Action. . Stacking of Vitriolic Sphere. Vitriolic Sphere. And so IMO Storm Sphere is a good spell. Plantetars are angels who act and fight on behalf of the gods. magic-items. Help and suggestions appreciated to find the best and most useful spells!I have subtle and empowered metas. Watery Sphere – 3. The 4 5x5' corners of the square are barely touched by the. On a successful save, a creature is ejected. This explodes in a 20-foot sphere. It deals great damage and has a huge area of effect. All spell areas of effect are described similarly: A spell's description specifies its area of effect, which typically has one of five different shapes: cone, cube, cylinder, line, or sphere. Ice Storm. Components: V, S, M (a drop of giant slug bile) You point at a place within range, and a glowing 1-foot ball of emerald acid streaks there and explodes in a 20-foot radius. All Spells By Class: Artificer Spells · Bard Spells · Cleric Spells · Druid Spells · Paladin Spells · Ranger Spells · Sorcerer Spells · Warlock Spells · Wizard Spells By Damage: Acid · Bludgeoning · Cold · Fire · Force · Lightning · Necrotic · Piercing ·. At the successful casting of the spell, you conjure a sizzling emerald sphere. If on the other side of the door, or sphere in this case, is an enemy, you're pushing against an active agent with a strength or athletics score. This 2-foot-diameter black sphere is a hole in the multiverse, hovering in space and stabilized by a magical field surrounding it. Retain Essence (Su): At 5th level, an artificer gains the ability to salvage the XP from a magic item and use those points to create another magic item. A comprehensive list of all official Wizard spells for Fifth Edition. 13 Freedom Of Movement. Vitriolic Sphere deals damage twice, once on the turn you cast it and again on the next turn, so I figured you'd add the damage to each damage roll. The water then vanishes. While this is totally a useful option in its repertoire, this guide will show that the biggest power still lies in the Wizard chassis, as well as the improved blasting capabilities, with spells like fireball. Any creature restrained by the sphere is knocked prone in the space where it falls. Columns. ) So if you want blasting, you aren't gonna really beat upcasting honestly. Below is the best information and knowledge about water sphere 5e compiled and compiled by the bmr. The spell created a shimmering emerald-green sphere of acid about 1 foot (0. If you save, you still take 15d4, but don't take any continuing damage. How do YOU pronounce spells like "Aganazzars Scorcher", "Shillelagh", or "Vitriolic Sphere". Make a ranged spell attack against a creature in range. This is one of the best 4th-level spells to cast before entering a dungeon, and its one hour will likely last for a majority of the party’s time spent exploring. Ink Cloud (Recharges after a Short or Long Rest): A 20-foot. This spell functions like invisibility, except that this spell confers invisibility upon all creatures within 10 feet of the recipient. Vitriolic Sphere (Spell Compendium, p. Melf’s Acid Arrow and Vitriolic Sphere were good candidates, but even those prime spells would barely see a difference in their average damage from Elemental Adept. by 10 ft. radius sphere centered on a point within range. Any monster caught in it will take 2d6 bludgeoning damage if they fail a Strength saving throw. Casting Time:1 action. My DM has granted bonus spell list for Sorcerer viewing the 15 spells to limited. Nothing—not physical objects, energy, or other spell effects—can pass through the barrier, in or out. Other classes may also have access to certain spells under certain conditions. When you cast this spell using a spell slot of 7th level or higher, the damage increases by 2d6 for each slot level above 6th. Upon arriving at its target, the sphere exploded and covered everyone within 20 feet (6. Make a ranged spell attack against the target. Bludgeoning. A sphere of shimmering force encloses a creature or object of Large size or smaller within range. Vous visez un endroit à portée du sort, et une balle brillante d'acide émeraude de 30 cm de diamètre y file pour y exploser dans une sphère. Creatures that fail their Reflex saves. The. You move like the wind. Eberron is a particularly interesting case because up until 5e it wasn't quite thought of as being part of the same Prime Material Plane as other settings like the Forgotten Realms. If you want a big old blast spell that just does damage, pick vitriolic sphere, unless you already have fireball because it does basically the same job. A Elemental Evil spell Evocation Level: 4 Casting time: 1 Action Range: 150 feet Components: V, S, M (a drop of giant slug bile) Duration: Instantaneous You point at a location within range, and a glowing, 1-foot-diameter ball of emerald acid streaks there and explodes in a 20-foot-radius sphere. When cast, Vitriolic Sphere appears in the form of an emerald ball of acid that is a foot in diameter. 23 Xanathar. On a failed save, the target becomes frightened for the duration. Once you are in, you can select the spells that you like by clicking on the checkbokx in the left of the spell in the table, in this way, it will get. Vitriolic Sphere. Damage/Effect. It's 'better' than Flaming Sphere (better damage type, better secondary effects, better scaling, etc. Vitriolic Sphere ( Spell Compendium, p. Scintillating Sphere. Anyone caught in the blast will suffer severe acid damage. Casting Time: 1 action Range: 150 feet Components: V, S, M (a drop of giant slug bile) Duration: Instantaneous You point at a place within range,. It will hit enemies but amazingly the blast stops. If the creature wins, the spell succeeds. It blocks line of sight but not movement. She slowly walks towards them, the flame licking the side of her face as she stares down her opponents. Components: V, S. " You become invisible at the same time that an illusory double of you appears where you are standing. Devas are angels who act as the gods’ messengers in the material plane. 4環 塑能系. While antimagic field's description negates any magical effects within the field (-sphere). The sphere can hover in the air, but no more than 10 feet off the ground. Components. Until the spell ends, you can use your action to move the whirlwind up to 30 feet in any direction along the ground. DnD 5e is purposefully non-simulationist, but that doesn't mean you can't run it that way. Aarakocra Simulacrum Storm King's Thunder. You conjure up a sphere of water with a 5-foot radius on a point you can see within range. 1/2 Elf, Green Dragon Sorcerer 6/Undead Warlock 14. Each creature in a 10-foot-radius sphere centred on a point 5 feet of the original target must make a Dexterity saving throw. Any creature in the sphere’s space must make a Strength saving. The water then vanishes. Dungeons & Dragons, D&D, their respective logos, and all. Vitriolic Sphere. fandom. 1 Action. Because Sorcerers have the fewest spells of any class, you should get rid of Mage Armor at that point because it won’t help you much. Each creature inside must make a Dexterity saving throw. Forum list *Dungeons & Dragons One D&D (5. 5 and 15. /level (D) Saving Throw: Reflex negates. Bludgeoning. among others. The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8). A 20-foot-radius sphere of whirling air springs into existence centered on a point you choose within range. On a hit, the target takes 2d6 fire damage. Vitriolic Sphere is a fourth-level evocation spell with a range of 150 feet. Study. On a failed save, a creature takes 10d4 acid damage and 5d4 acid damage at the end of its next turn. Components: V, S, M (a drop of giant slug bile) Duration: Instantaneous. You point at a location within range, and a glowing, 1-foot-diameter ball of emerald acid streaks there and explodes in a 20-foot-radius sphere. Each creature in that area must make a Dexterity saving throw. The darkness spreads around corners. The fourth spell level wizard's spell Otiluke's Resilient Sphere describes the sphere as. You point at a place within range, and a glowing 30-centimetre ball of emerald acid streaks there and explodes in a 6-metre radius. A creature is blinded while in the wall’s space and must. You have advantage on the attack roll if the target is in the sphere. Fireball. by Brandon Gregory. Wizards have been in Dungeons & Dragons since its very earliest days, and the School of Evocation is one of the most iconic wizard subclasses. The Hexvoker is a popular concept. Mountain. The original Rogue Design goals for DnD Next/5e by Mike Mearls(lead designer on dnd 5e)Unfortunately, I can’t decide between these two spells: Vitriolic Sphere and sickening radiance. Any affected creature moving out of the. Cone. Duration: Concentration, up to 1 minute. A sphere of shimmering force encloses a creature or object of Large size or smaller within range. 5 (average on a failed save) acid damage, level 4 fireball does between 31. S. Oof, I've looked myself and I haven't found anything on Sembia. On a failed save, a creature takes 10d4 acid damage and another 5d4 acid damage at the end of its next turn. [ Vitriolic Sphere ] niveau 4 - évocation. The effects of different spells add together while the durations of those spells overlap. It’s a 4th level spell that can do 15d4 damage in total when cast from its normal spell slot. The abilities listed in this book are divided into spheres. Fireball. You point at a location within range, and a glowing 1-foot-diameter ball of emerald acid streaks there and explodes in a 20-foot-radius sphere. Note that I play kind of fast and loose with the term “AoE. Freezing Sphere. The sphere remains for the spell’s duration. As your character gains more experience, you can pick features for them at certain thresholds as shown on the table below. This concludes our list of the best level 4 Wizard spells for Dungeons and Dragons 5th Edition. 5E) Level Up: Advanced 5th Edition D&D Older Editions *TTRPGs General *Pathfinder & Starfinder. On a successful check, the spell ends. Casting Time: 1 action. A creature whose space the Sphere enters must succeed on a DC 13 Dexterity saving throw or be touched by it, taking 4d10 force damage. On a successful save, a creature takes half. Sorcerer Spell List. You point at a location within range, and a glowing 1-foot-diameter ball of emerald acid streaks there and explodes in a 20-foot-radius sphere. There are 9 classes in Dungeons & Dragons that can cast spells: Artificer, Bard, Cleric, Druid, Paladin, Ranger, Sorcerer, Warlock and Wizard. Casting Time: 1 action Range: 150 feet Components: V, S, M (a drop of giant slug bile) Duration: Instantaneous You point at a place within range, and a glowing 1-foot ball of. Vitriolic Sphere is the perfect offensive spell to round out any Wizard’s level 4 slots. Columns. No matter how many Hit Dice it has, a homunculus never grows larger than Small. 75 on a successful save. Nothing--not physical objects, energy, or other spell effects--can pass through the barrier, in or out. Random Mage Spells Generator (DnD 5e) Xavierre the Drow Conjurer has the following wizard spells prepared: Cantrips: Light, Green-Flame Blade, Blade Ward, Ray of Frost 1st Level: Grease, Comprehend Languages, Feather Fall, Catapult 2nd Level: Skywrite, Scatter 3rd Level: Vampiric Touch, Fireball, Stinking Cloud 4th level: Greater Invisibiliy, Watery.